{"id":105,"date":"2014-08-16T11:02:44","date_gmt":"2014-08-16T19:02:44","guid":{"rendered":"http:\/\/neonstruct.com\/blog\/?p=105"},"modified":"2014-08-16T11:03:14","modified_gmt":"2014-08-16T19:03:14","slug":"105","status":"publish","type":"post","link":"https:\/\/neonstruct.com\/blog\/?p=105","title":{"rendered":"On the Level"},"content":{"rendered":"<p style=\"text-align: justify;\"><a href=\"http:\/\/imgur.com\/vIgPcqM\"><img title=\"Hosted by imgur.com\" src=\"http:\/\/i.imgur.com\/vIgPcqM.png\" alt=\"\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">I&#8217;ve spent the last couple of weeks blocking out two new levels (called &#8220;Streets3&#8221; and &#8220;HighRise1&#8221;) and improving two older ones (&#8220;SafeHouse&#8221; and &#8220;Hospital&#8221;).<\/p>\n<p style=\"text-align: justify;\">HighRise1 takes place about halfway through the game, and is mostly comprised of conversations. Writing dialogue has been a new challenge for me in <em>NEON STRUCT<\/em>, and I&#8217;m not entirely confident in what I&#8217;ve written so far; but I tend to err on the side of short conversations to keep things moving.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/imgur.com\/nNJLMnM\"><img title=\"Hosted by imgur.com\" src=\"http:\/\/i.imgur.com\/nNJLMnM.png\" alt=\"\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">Streets3 has been one of my favorite levels to build so far. I&#8217;ve wanted to put a neon-lit 1980s-esque mall in a video game for a while, and I finally had a place for it in this game. I spent one morning last week looking up reference photos of dead malls, which was rather depressing despite my interest in the subject.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/imgur.com\/HMVUSYQ\"><img title=\"Hosted by imgur.com\" src=\"http:\/\/i.imgur.com\/HMVUSYQ.png\" alt=\"\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">Streets3 is a social level the first time the player visits it, but will be repurposed as a stealth level on a return trip. I had originally planned for it to be a hub which the player would revisit several times during the middle part of the game, but <a href=\"http:\/\/neonstruct.com\/blog\/?p=83\" target=\"_blank\">streamlining the level flow<\/a> negated the need for a hub. Building a level to serve as both a social and stealth space has been an interesting challenge. The social levels in <em>NEON STRUCT<\/em> tend to contain very open spaces, and Streets3 is no exception, so stealth play will necessarily be based more on shadows and enemy facing than occlusion.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/imgur.com\/cFXymj6\"><img title=\"Hosted by imgur.com\" src=\"http:\/\/i.imgur.com\/cFXymj6.png\" alt=\"\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">I returned to the SafeHouse level to add some extra decoration and finalize the quests. I&#8217;m finding it to be more fruitful to bounce between levels than to try to complete each level in a week. It gives me a broader range of tasks to pick from on any given day, and affords a lot more time to reflect on the levels before continuing to work on them.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/imgur.com\/EzRuAto\"><img title=\"Hosted by imgur.com\" src=\"http:\/\/i.imgur.com\/EzRuAto.png\" alt=\"\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">For example, the first pass of the Hospital was an oversized monolith of a level, built without a clear purpose for many rooms and too much concern for realism in its floor plan. I revisited it this week, hacked off a third of it, and redirected the flow to fit the tighter space. The result is a less realistic but far more interesting map, with fewer prefab rooms and more identifiable landmarks.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/imgur.com\/DWQL1o1\"><img title=\"Hosted by imgur.com\" src=\"http:\/\/i.imgur.com\/DWQL1o1.png\" alt=\"\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">Finally, I threw together a training level for upcoming playtests. I don&#8217;t expect to ship this\u2014tutorialization in the final game will be done organically in the first real level\u2014but I needed a way to start play testers from any level of the game without confusion about the mechanics.<\/p>\n<p style=\"text-align: justify;\">Whether I ship this level or not, the <em>System Shock 2<\/em>-inspired neon cube world (which I&#8217;m tentatively calling &#8220;the Struct&#8221; to retroactively justify the game&#8217;s title) will definitely be making another appearance somewhere else in the game.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve spent the last couple of weeks blocking out two new levels (called &#8220;Streets3&#8221; and &#8220;HighRise1&#8221;) and improving two older ones (&#8220;SafeHouse&#8221; and &#8220;Hospital&#8221;). HighRise1 takes place about halfway through the game, and is mostly comprised of conversations. Writing dialogue has been a new challenge for me in NEON STRUCT, and I&#8217;m not entirely confident [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/neonstruct.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/105"}],"collection":[{"href":"https:\/\/neonstruct.com\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/neonstruct.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/neonstruct.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/neonstruct.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=105"}],"version-history":[{"count":3,"href":"https:\/\/neonstruct.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/105\/revisions"}],"predecessor-version":[{"id":108,"href":"https:\/\/neonstruct.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/105\/revisions\/108"}],"wp:attachment":[{"href":"https:\/\/neonstruct.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=105"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/neonstruct.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=105"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/neonstruct.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=105"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}